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Goals
Design a new social feature that embeds within the current Spotify platform in any device of your choice (web, desktop application, iOS, or Android).
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My Role - UX/UI
I was responsible for the whole UX/UI process from research to user testing. The whole project was done in a two-week timeframe.
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My Process
Research | Define | Design | Test
Research
During my research, I looked into other music services to help get a better understanding of the music streaming industry as a whole. Some of the methods I used included Competitive Analysis, Provisional Personas, and Interviews.
Competitive Analysis
Using a Competitive Analysis my goal was to get a better understanding of Spotify and to understand what type of users are using Spotify. I also did research about direct and indirect competitors that Spotify competes with within the music app market.
Provisional Persona
Using the insights I gathered from my secondary research, I was able to come up with a few Provisional Personas that I think represent the type of users that are using music services like Spotify.
Interview Findings
I conducted five interviews that lasted 20-25 minutes. Ages ranged from 23-37. I was surprised by some of the answers and If I had more time I would have found more people to interview. Would have like to do a survey, but time constraints wouldn’t allow it.
Define
After doing some research, I felt like I had enough information that I could use to better define the type of user I was designing for and what feature I could add to bring a social aspect to the app. Some of the methods I used included an Empathy Map, Persona, defining Business and User Goals, Product Roadmap, and Site Map.
Empathy Map
Using the information I gathered from the interviews I created an Empathy to drill down on what the insights and needs are for those users.
Persona
After using the Empathy Map I was able to create a Persona that represents a Spotify user. The goal now is to solve this user's needs.
Business and User Goals
After defining the users I used a ven diagram to figure out how the business goals and user goals aligned.
Product Roadmap
I created a Product Roadmap to decide the top three priorities, features, and metrics for each.
Sitemap
I recreated Spotify's sitemap and incorporated the new features that I intend on adding to get a better understanding of how it will flow within the app.
Design
After getting a better understanding of who the main user is and what feature I decided to go with for the app, I moved on to designing the app. I started with Low Fidelity wireframes and moved on to Mid Fidelity, and High Fidelity Wireframes.
Low Fidelity Wireframes
Started off with paper wireframe sketches to get ideas on how I want to implement the social feature into the app.
Mid Fidelity Wireframes
With Sketch, I designed Mid-Fidelity Wireframes of all the screens that were required for this iteration. I used Spotify's existing layout as a base to incorporate my wireframes.
High Fidelity Wireframes
Using Spotify’s already established design I incorporated the social features into High Fidelity Wireframes.
Test
With the High Fidelity Wireframes, I moved on to testing with actual users. I created a script, used Invision, and was able to gather some users for testing.
Prototype
I had four participants who tested the prototype on Invision ranging from 23-32. Overall the feedback was positive and all the users were able to get through the test without fail.
Summary
I did this project in eleven days and felt good about what I was able to accomplish in a short amount of time. I would have loved to come back and flesh out the features more and update my design from the feedback I received from usability testing.