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Bhuku Case Study

Context

Bhuku has started collecting data on popular books. Inspired by goodreads.com, they would like to give a more user-centric approach to their app, adding features and flows that make it delightful for people to use.

  • Goals

    Design a mobile app that competes with Goodreads and provides a better user experience.

    Design Bhuku’s brand.

  • My Role - UX/UI

    I was responsible for the whole UX/UI process from research to user testing. The whole project was done in a two-week timeframe.

  • My Process

    Research | Define | Design | Test

Research

The first phase of the project began with doing some research to help get a better understanding of the industry, competitors, and users. Some of the methods I used included Competitive Analysis, Provisional Personas, and Interviews.

Provisional Personas

After doing secondary research I was able to create a few Provisional Personas based on my assumptions about book app users.

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Competitive Analysis

I looked into other book apps to compare and see how they operate. Looked at all their strengths, weakness, and to see where Bhuku can stand out from the rest.

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Interview Findings

I conducted six interviews that lasted 15-25 minutes. Six participants’ ages ranged from 24-55. Interviews were done in various ways. These are some of the patterns I was able to uncover.

Define

Using the results from my research I was able to move into defining who the users were and establishing what the structure of the app was going to be. Some of the methods I used included an Empathy Map, Persona, Site Map, and User Flow.

Empathy Map

Using the information I gathered from the interviews I created an Empathy to drill down on what the insights and needs are for those users.

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Persona

From the insights and needs, I uncovered in the Empathy Map I created a Persona to define a Bhuku user.

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Sitemap

Created a Sitemap after determining the features for the app from my research. I used business goals, user goals, product roadmap, and UI requirements that I created prior to establish what was needed for the app.

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User Flow

After creating a sitemap I designed a User Flow with a few entry points to demonstrate how the user would flow through the app.

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Design

After establishing who the main user is and what was needed for the app, I moved on to designing the app. I started with Low Fidelity, Mid Fidelity, and High Fidelity Wireframes. Other deliverables included a Style Kit and UI Kit for branding.

Low Fidelity Wireframes

Began with paper wireframe sketches to help me get an idea of how the structure of the app may look.

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Mid Fidelity Wireframes

Using Sketch I designed Mid-Fidelity Wireframes of all the screens that were required for this iteration. I ended up using these to test with users.

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High Fidelity Wireframes

I used Dribbble, Behance, and Goodreads for inspiration on the designs. I made some small changes after uncovering some insights from the prototype testing with the Mid Fidelity Wireframes.

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Style Tile - UI Kit

Created a style tile to represent the style and feel of the app. Also created a UI Kit for handoff with all the main elements of the app.

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Test

Using the Mid Fidelity Wireframes I moved on to testing with actual users. I created a script, used Invision, and was able to gather some users for testing.

Prototype

I created the Prototype using the Mid Fidelity Wireframes in Invison and was able to gather four participants ranging from 23-41.

Affinity Map

Using an Affinity Map I was able to uncover patterns from the prototype test. Finding these similar patterns helped me to understand where the users struggled and succeeded.

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Summary

I would improve on my designs and add more features. Testing the high-fidelity screens would be something I would do as well because I changed some of the designs from my mid-fidelity wireframes. Learned a lot from this project, because I had to do everything from scratch. It was challenging coming up with the style and designs for this project.

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